You have a better chance of finding the drops for G1, for G2, itâs no easier or harder, and the other three are easily soloed by Thief. You can fight these monsters in here continuously without Interruption from others and without fear of getting aggro from any mobs. Warrior gives a nice vitality, HP, strength, and dexterity boost. Every Thief by 75 naturally has TH2, and most are expected to have the Thiefâs Knife to provide a total of TH3. Next is your useless-as-hell hat. This guide is based on opinions of the original author, Andres, and me. It gives a nice boost to Hand-to-Hand if you can survive the low damage and accuracy from having a âDâ in the skill. At level 18, Ninja provides the spell Tonko, which is an inexpensive alternative to Prism Powders, and at level 20, Ninja provides the trait Dual Wield. If you fight the little Sapling monsters, stealing from them can be even better. And if you are a newcomer to this game, the Beginner guide may teach you a few things you didn't already know. FFXI Soloing Guide - Free download as PDF File (.pdf), Text File (.txt) or read online for free. First, you go to Windurst Woods and talk to the Cat Burglar, Nanaa Mihgo. If you can, try to acquire a Rapparee Harness. 1 Introduction 2 Special Note 3 Levels One through Ten 4 Levels Eleven through Twenty One Please note this guide is a current work in progress and will be updated as I continue to level Thief. Sleep Bolts can sleep a monster quickly and easily. One is to drop all enmity. Levels Nineteen through Twenty One: Fight Wild Dhalmel and Akbaba. In these levels, you start doing your limit breaking and artifact quests. From BG FFXI Wiki. Double Attack (available at level 50) is a trait exclusive to Warrior that does work alongside Triple Attack. The best use, however, is if youâre not the main puller, you can use SATA before Hide to produce an initial âVoker-free SATA. With all that, youâll wind-up dealing about 200 damage and give every iota of hate onto the tank in front of you. The only downside to Taru Thieves are their low strength, but thatâs pretty much negligible after Lv.15 when Sneak Attack is present. then it does sleepga (skeleton) wipes my shadows -.- bomb his me for 470hp. You get it from the quest Brygid the Stylist Returns. Here is a list of what I used when I was Level 10 until I reached Level 17. This article is a guide. so it may not be easy but dont tell me it isnt possible. As a support job, Thief plays two useful roles. Itâs a support-role job that never takes hate. This is possibly their best melee job since they have really high dexterity and agility for Sneak Attack and Trick Attack. Above all that, they also give a boost to Steal and a resist-vs.-ice buff of +10, which makes ice-based spells, including Paralyze and Bind, less potent against you. On the other hand, Thief also has Sneak Attack and Trick Attack. Combining Thief's naturally high accuracy and evasion with Dancer's consistent draining and healing properties, this is an unstoppable combination. The stat intelligence is also credited for being better for opening chests and coffers, but this is unknown. Royal Footman's Trousers which gave Vitality +1 (Sorry pal, gotta call BS on this one, RFT not usable until lvl 20, please revise on the equipment you actually used...) https://ffxiclopedia.fandom.com/wiki/How-To_Guide:_Thief?oldid=1717195. Until 33, thatâs probably your best bet. This allows for more frequent SAWS, TAWS, and SATAWS. Thief isnât so much a thief as it is an assassin. Not to mention Hide. The How-To Guides are user created guides editable by anyone. Even if theyâre useless in parties, they can be macroed in for Steal and an increased Flee duration by 50%. Thief is a non-buff support damage dealer in FFXI. The Steal+1 is useful for stealing, obviously, but thatâs about it. note: this guide was created with new players in mind who do not have veteran players to assist them - there are better gear choices for new 119 characters such as escha abjuration armor - following this to the end is the real prize of x12 of each rem's tale chapters!. Thief is one of the most survivable jobs in the entire game. You get both Treasure Hunter and Sneak Attack, two very job-defining things. On bst in valk I would average about 175-200 peices solo but as thf I ⦠Itâs also one of the most annoying things to learn, and why most people donât invite Thieves (because most people just screw it up and make the better Thieves look bad). It provides the most survivable job with even more survivability and increases its damage over time. Please Note that when you fight the Yagudo, you want to head to the North Most part of the Map on the Road towards Tahrongi Canyon. However, if you can put-up with them, itâs truly worth it. However, it can be useful for Dancing Edge in case one or more swings missed. Go to Lower Jeuno and talk to Harnek at J-7 inside the Tenshodo headquarters behind the tavern front. They enjoy a high amount of strength for very plentiful damage, especially early and late game. These mobs will not aggro you and will not link to the others in this area. Another option for subjob is Dancer. With Fields of Valor combined with an Exp Ring Soloing to lv 15 is quite a easy task. Just before you pull your target, use SATA (short for Sneak Attack and Trick Attack -- Japanese terminology for SATA is "Fuidama") and pull it. Even if the high defense and HP boost werenât there, or if they didnât give you another boost to Steal, the huge agility +4 increase is enough to make any Thief want to wear them until 73. Also Note that the Experience you will receive from kills will be no more than 100 per kill and you may have to rest between fights. If this is done properly, you will hit the monster for about three times the damage you normally do including every DEX and AGI point you have. You also need strength to keep higher damage to make up for your low-damage dagger weapons. The two main stats a Thief needs are dexterity and agility. These levels are a lot more fun. Take your favorite fandoms with you and never miss a beat. From here, go back to Lower Jeuno and talk to Harnek. When looking for weapons, you want to pick higher damage over lower delay, and anything that gives you a decent boost to attack, accuracy, dexterity, agility, or anything good. This is a great guide that will tell you where to Level for each level. The reason is because Thief gets a very low âDâ rating in Hand-to-Hand, and you have incredibly low accuracy and damage. Your Lv.56 leg pieces are your best pieces, and will last you a long time. Please add anything if it is needed, and take away anything that is either untrue or not needed. Theyâll be your best friends, especially versus Crabs. Your Lv.58 piece looks nice, and does have macroing use, but otherwise is useless. It will largely be played as a damage dealer and specifically a skillchain closer as they have some of the strongest WS's in the damage. Assassin. Guides are works of opinion. It can be used once per minute, and if timed right will save you from getting hit from a close pull. Refer to Thief: Guide to Playing the Jobfor more information on THF. Sneak Attack will give the main job an additional never-miss critical hit once a minute, usefully used with weapon skills. Anything said here is seriously exaggerated. I don't remember that part. Goblins and other Beastmen will give you decent-selling items if you use Steal a bunch of times. Say, solo farming Omen for Detritus with only trust attack buffs. Their amazing race-specific equipment makes up even more. If you don't have 100% TP at the start of a fight, donât use SATA at the start. Safeguard Ring x 2 for an Extra +4 to Defense (These are about 2k each on Midgardsormr at Jueno AH). ... About BG FFXI Wiki; Thereâs also the Sirocco Kukri. Use Fields of Valor book for the Regen Tab. As far as Equipment goes, you can purchase from the Auction House at Level 10 the following Equipment for stronger survival rates. You'll just run around killing things outside of your nation. The most often-used sub by Thieves. However, this combination is generally left until about Lv.60, when Thief will provide Trick Attack, and thus helping keep hate on the tank instead of stealing it all for yourself. At any rate, youâll be using it for a few levels at the least. After a final, brief cutscene, youâll have your Marauderâs Knife. =[it is worth considering for use with bloody bolts, higher int raises the hp you drain]= Unless, of course, intelligence boosting your coffer-picking is true, then it does have a second use. With Sword, you get nice per-hit damage for fights against Crabs and Pugils. this guide is basically your "fast track to 119" guide. Sometimes I get lucky and can kill her, but usually I get killed when she gets to 10% HP. The first is additional spike damage for any damage-dealing jobs. If you donât like dying, this is the job for you. Neither of which, unfortunately, have any meaning until Lv.30+. BAM 1 drk goes down, >.> so i figure this mafaka hits hard lol, BAM 2nd drk falls.. so im like holy hell.. then it went to thf, i got there intime. Once you hit Lv.33, you get Viper Bite, which increases your damage by 1.5x after all of that. Congratulations! Remember that this is only a Guide and all Information contained in this Guide was based upon my personal experience and worked for me while I was doing it. Was interesting to watch. This is a long road, but all the treasures and Gil that drops becomes yours and yours alone. Macroing in for âHideâ will increase its duration, but the strength and HP boosts arenât worth losing-out on the Scorpion Harness. This is an underrated sub in parties. Dual Wield doesnât do much until its second tier acquired at level 50. Royal Footman's Boots which gave Resistance to Fire and Ice +3 Each This means a ton more damage and no more initial âVokers are needed. EDIT: The other reply also brings up a good point. Basically only use up your TP at the start of a fight, donât waste it mid-fight. Eventually, youâll want to join Dynamis and get your Assassinâs Armlets to give you the maximum of TH4, which will help the drop rates for all of the other events you join by a lot. The only downside to subbing Dancer is that your Blau Dolch and Sirocco Kukri become useless and your damage over long periods of time suffers. Later on in your career, such as Lv.65, you might want to pick-up some attack-boosting gear like an Amemet Mantle. The Dragon Harness set is great, especially for use on weapon skills. Please note: This is only a guide. As of 2014, Assault can now be entered by 1-6 players. At Lv.15 is when Thief starts becoming a good job. This sub helps greatly with Drain Samba at level 10. I guess I died. Guides are works of opinion. Sneak Attack deals critical, 100% accurate damage for your next attack as long as you are directly behind the mob, and also adds your dexterity into the mix. Your two best choices from Lv.1 to Lv.32 are Hand-to-Hand or Sword. This is not a community collaborative guide. One of two useful support jobs before you start subbing Ninja, and a solid damage-dealing sub throughout the game. This is the first guide Iâm going to have written that actually says something other than âyouâll be doing the exact same thing from 60 to 75 as youâve been doing the whole timeâ. Low charisma can be easily made-up by tons of other equipment. Final Fantasy XI, also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game (MMORPG), developed and published by Square (later Square Enix) as the eleventh main installment of the Final Fantasy series. Another use is to have a free Invisible effect for a short time. If your marksmanship is already skilled, use a boomerang or something cheap until you can use Acid Bolts at 15, then use them until Lv.75. As well as stealing hate from other players; to help maintain control of battle. Charisma also helps for Dancing Edge, one of the best weapon skills a Thief gets. Otherwise, Thief is just used for a damage-dealer, and in a few cases (namely parties) hate control. At level 74, Ninja provides the second tier of Utsusemi, which will make soloing and tanking certain enemies a lot easier. Itâs useful to begin exploiting Dual Wield off the bat by equipping two stat-boosting weapons; possibly a sword in your main hand and a dagger in your offhand. If you get the Regen Tab from the Fields of Valor book, you can fight even longer as this will keep your health up. This is typically useful for pulling, but as long as you pull from the maximum distance you shouldnât ever take a hit anyway. Royal Footman's Bandana which gave Agility +1 This is a weapon found on the NM Kreutzet. Most people see Thief as a damage-dealer, but really, itâs a support-role job that can keep hate control at a maximum, close awesome skillchains, pull, and enfeeble its targets with its marksmanship. Galka make by far the most survivable Thieves in the game, combining huge evasion and enormous defense and hit points. Or even for some party stuff (where I may still be uncapped without strong buffs), Berserk tends to make me a little nervous on a more fragile job like THF due to the chance of pulling hate, AoEs, etc. At least it was for me, but I just have bad luck (you shouldâve seen me on the AF quest where you have to gamble three Goblins, I was there for three hours). There are a variety of job combinations that can do the things described in this guide, but the same basic strategy applies. Many Crossbow Bolts, have special additional effects Bolts and bullets are used with the marksmanship skill, equipped with Crossbows and Guns respectively. Or if you take damage, Sharpshot and Bloody Bolts can heal you. That's me ev-er-y night. Once you hit Lv.30, however, you get Trick Attack. That said, Iâll explain it using all three. NM Hunting Rare/EX List & THF Solo Guide Hello there fellow adventurers, this is a post totally dedicated to the Notorius Monsters in FFXI The List below does not include any NM that are too difficult for a THF to solo, useless NM that do not drop anything, or NM that drop the new Aptant items. Changes or questions should be discussed on the talk page. Afterwards, pick anything that increases dexterity and agility. Went in as BLU/THF with augmented Bayld gear. Store TP allows for extra TP per hit, which actually does boost it, as opposed to Dual Wield. If all that fails, you have Perfect Dodge and Flee too. Best Sub Job for the Thief is Ninja. Keep that in mind. This guide will give concise, yet comprehensive, instructions on completing each Assault, as well as giving a recommended job/subjob combination, difficulty level, and number of players needed. Also useful for later on skilling-up with Hand-to-Hand. For example, using Aspir Samba on an MP-bound monster such as Crabs or mage-type Beastmen, to provide your party's Paladins, Dark Knights, and Blue Mages a Refresh-like effect, gaining small chunks of MP every time they land a hit. This article is a guide. Another nice support job for Thief, but only used in end-game situations where TP is the only way a Thief can deal damage. Also, try as hard as possible to get an Emperor (or Empress) Hairpin, and Leaping (or Bounding) Boots, as youâll use both until roughly level 75 guaranteed. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. and yes i was solo and no i didnt have outside heals. Also, it will become very annoying having such low damage with your dagger. If you head into Tahrongi Canyon and follow the Right Wall, you will come to an area where there is a Cliff. Also it includes some of the monsters to level aswell. If you use Flee, you can use Hide after youâre out of an enemyâs perception range, you can drop it all. For these Levels, you can head into Tahrongi Canyon for the Time Being. If you close a Distortion skillchain, youâll get 480 damage. Moderate HP and vitality also help keep the jobâs survivability super-high. If youâre soloing, youâre not using Trick Attack, so the extra HP and defense compared to Leaping Boots might be a good idea too. I sadly donât see a lot of Tarutaru Thieves. https://ffxiclopedia.fandom.com/wiki/Thief_Solo_Guide_by_Verbatim?oldid=1129746. It gives a nice boost to defense and HP, but thatâs about it. I've seperated everything into different sections to help better organize the page based on your level. If you have a support job, try subbing Warrior (if sword is used) or Monk (if HTH weapons are used). Fight mostly any monster. Since Thief doesnât generally take any hits post-30, having the extra strength and dexterity boost might help a bit. Until Lv.30, youâll want to stack up as high as possible on any evasion, defense, and/or accuracy enhancing equipment. Since Thief already gets high dexterity and agility, it makes up for Elvaanâs natural loss. chi blasted it, began to tank, shadows fell put them back up utsusemi ni, and then thf gets blood aggro, and somehow i get hate from it.. 2 mobs swingin away at me. Throughout your career, I suggest skilling your Dagger up, though, since at Lv.33, youâll want to switch right away. Probably out of date, as I no longer play FFXI. To see a side by side comparison of the Empyrean sets visit Raider's Sets Comparison. This is the fifteenth video in a series covering all of the High Tier Mission Battlefields. This quest is a pain in the rump. On top of which, Warcry (available at level 70) can be used just before skillchains to boost damage even higher. FFXI Farming Guides . After that, you get Viper Bite and are a lot better off using two daggers. At Lv.45, you get Hide, which has three nice purposes. These levels are a lot more fun. Either way, you donât have to worry about the last three until 60, 65, and 70. Otherwise, itâs best to avoid this sub after 30. In this video I explain how to solo Yorcia Alluvion Skirimish. The best use is with a weapon skill like Fast Blade or Combo. It actually makes the job a lot more fun. Not only do they drop a nice amount of gil, they also drop Gigas Socks, which are a pretty common drop (about 45-50%) and on Ramuh AH sell for 1k each. No non-minor changes should be made without consulting the author. Yes, it totally proves my point that the job is played like an Assassin. Their highest intelligence in the game helps with opening chests and coffers, or so itâs said. This is not a community collaborative guide. Either way, you have to get your hat piece to get the others, and your body piece does have use. Please do not delete or add anything to this guide. This guide is designed for ~3 level 99 players. The first and foremost is its Treasure Hunter trait. The Scorpion Harness at 57 is great all the way up to 75 or until you buy a Dragon Harness. Those are very assassin-esque, and basically all that Thief ever uses. If you can buy one, try getting a Jack-oâ-Lantern, since they last three hours and will boost your accuracy, ranged-accuracy, and evasion by 10 each. At that level, you get Viper Bite, which is insanely powerful with Sneak Attack and Trick Attack. Levels Eleven through Fifteen: Fight Canyon Rarab, Pygmaioi and Strolling Sapling. I strongly suggest choosing something else and just skilling it up later on. 75 THF, or have another job at 75 and are able to sub /THF, you can go to the highest level of Upper Delkfutt's Tower and kill the "Jotunn" Gigas mobs up there. Not only will it make soloing a lot easier through defense and evasion bonuses, but it will also allow you to rest HP without losing TP, and will also earn you conquest points with which to spend on items. Been trying to solo lady Lilith for a few weeks now. lol. Levels Sixteen through Eighteen: Fight Yagudo Mendicant, Yagudo Persecutor and Yagudo Piper. Starting Your CP Journey. Whenever he'd use Primordial Surge, I'd stay "active" (engaged) in the fight so trusts would heal eachother. Youâll play the role of puller and damage-dealer in these levels. Itâs available for use at level 50 and it gives Haste +4%, increasing damage over time and TP gain by a lot. So you want to master your job? Up until Lv.60, youâll be doing exactly the same thing as youâve been doing since 33. If you sub Warrior, make sure your party knows youâre not a tank. With that said, get them all. Trusts: Apururu, Selh'teus, ARK EV, Arciella II, Shantotto II. And if youâre waiting for someone who went afk for 6 or more minutes, you can use it three times, boosting to 180% TP without lifting a finger. The same goes for Drain Samba II- adding around 15 HP restored every time you land a hit. Why? As for thf farming, lately I have been doing this because I have been getting burnt out on bst all the time and im trying to farm a -1 drg head. If youâre using two different weapons, itâs best to equip the high-damage one in the main hand and the low-delay one in the off hand because weapon skills are based on the main weaponâs DMG stat. Once you hit Lv.30, however, you get Trick Attack. This job ability is the sole purpose of Thieves. Kind of irrelevant for soloing with Trusts being a thing now too. A draft of a guide on how to solo in FFXI. From Lv.10 until the end of Lv.14, Thief is like a Warrior, but with little attack power and even less defense. At this point, you will need one main tank and one first Provoker. See Thief Skill Caps for a by-level breakdown of Weapon Skill limits. You canât go wrong with super-powered Sneak Attacks and Trick Attacks. You know what you could do is use a Sword with a Dagger in the offhand (subbing Ninja) to keep it leveled throughout. Thief doesnât get any heavy scale or plate armor, but it does get pretty much everything else. If this isn't your first job, get an expbandand make it 10x faster.
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